Hare and Tortoise

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Hare and Tortoise
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by Ravensburger

About 20 - 60 minutes

2 - 6 players

He who hesitates may win!

Ages 12+

Published 1978


From the publisher's website:

Hare & Tortoise is an unusual race game in that movement is governed by skill rather than chance. Instead of rolling dice to find out how far to move, you can always move forwards as far as you like - but only if you can afford to pay for it. This you do by consuming units of energy called carrots. The 65 carrots you start with are just enough to get you home one square at a time by spending one carrot per move. Alternatively, they're enough to get you up to ten squares forward in a single leap, and you can earn more by carefully choosing which square to land on. But theres a catch! The catch is that the further you move in one turn, the faster the cost of moving accelerates. Therefore: If you play hare-wise, taking great leaps forward at each move, you risk running out of carrots so fast as to lose valuable time trying to get them back. But: If you play like tortoise-wise, plodding along as cheaply as possible, you risk lagging so far behind as to never have time to catch up with the hares. The skill of the game lies in choosing which square to move to and whether to play hare- or tortoise-wise according to your position. The fun of the game lies in changing other runner's positions by overtaking them - or even undertaking them by moving backwards. So, unlike traditional race games, Hare & Tortoise is won by superior strategy and player interaction. The element of chance is not only reduced to a minimum, but can be eliminated altogether by agreeing to avoid landing on Hare squares, which are, by design, the only external chance elements in the game.

Resource management

Suggestions or corrections

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