From the publisher's website:
Japan during the Sengoku period: the Ashikaga shogunate in the end, the country is in small territories, ruled by autonomous rulers, disintegrate. The most powerful feudal lords who daimyo, swing set out to unite the country by military force and to build a new shogunate. Players take on the role of Daimyo and try their power to multiply by conquer and expand new provinces with their troops. In fighting, whether against the armies of rival daimyo, neutral prince or insurgent peasants, the cube tower is used by every fight will be exciting. The game runs over two years, each year is divided into four rounds spring, summer, autumn and winter. In spring, summer and autumn, the players carry out their actions, conquer provinces and construct buildings in winter shows whether the players have enslaved their farmers too much: he who has not enough rice stock, which threaten peasant revolts in its provinces. Followed by a vote that rewards players for their conquests and constructed buildings with victory points. The one Daimyo who has accumulated the most points after two years of conflict, the new Shogun is. In the Action Rounds spring, summer and autumn the ten action cards are shuffled and laid out, the first five open, the second five obscured. Similarly, the five special cards are designed, they offer players bonuses in the form of increased tax revenue, rice or armies. Following share the players covered their provinces the actions and enter bids on the special cards, and thus the order of play for the next round from. In each Action Round still an event is determined now by event cards and executed the previously planned actions in the previously established order. Taxed one province or pulls from there a rice, which increases the chance of a revolt. On the other hand can be no tax revenues naturally impose any armies or construct buildings and also the other provinces want to be supplied with rice. Struggles and revolts will be played with the cube tower: the armies and / or farmers (colored wooden dice) are thrown in the tower. The dice that land in the drip tray, determine the combat result. In the tower remaining dice of course can re-emerge in the following quarters and thus provide in every fight for power.
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