Designed by Paul Peterson
From the publisher's website:
Each round, cartooned nobles are lined-up for the Guillotine. Players take turns manipulating the order of the line to disrupt other players’ plans and earn the most points. At the end of three rounds, the player with the most points wins the favor of the townspeople and the game. The cartoony art and lighthearted tone turn this dark subject into an interesting and fun strategy game. Overall, Guillotine’s quick setup and simple rules make it the perfect starter or filler game when time is short.