Ages 13+
Published 2013
Designed by Eric Zimmerman
Illustrated by Kieran Yanner and Georges Bouchelaghem
From the publisher's website:
Launch the long-range scout! Move the Flagship into orbital position! And reconfigure that Battlestation! Your squadron of loyal starships, powered by quantum probability itself, carries the might of your people to the far-flung stars. The fleet is yours to command. But how will history remember you? As a ravenous destroyer? A clever tactician? A brilliant explorer? Maneuver your deadly armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation. Quantum is an epic game of strategy and conquest for 2-4 fleet commanders. In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power – with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation. Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You’re not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game. You win by constructing Quantum Cubes – massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.
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