Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem
No user photos of Sons of Anarchy: Men of Mayhem here... yet.

Be the first!

by Gale Force Nine Games

About 1 hour

3 - 6 players

A Game of Money, Guns, and Violent Consequences

Ages 13+

Published 2014


From the publisher's website:

When Push Comes To Blood… Do You Have What It Takes To Pull The Trigger? "On the fringe, blood and bullets are the rule of law and if you’re a man with convictions, violence is inevitable.” –John Teller, Founding Member SAMCRO Strategically order your club members to occupy key locations and exploit profitable opportunities. Deal with rivals: bribe, threaten and bargain with the other clubs. When words fail, violence is inevitable. Throw down with your rivals to wreck their plans or settle a score. The law is always watching. Keep the heat off your back, keep your illicit activities quiet and keep your members out of jail. When push comes to blood, do you have what it takes to pull the trigger? In Sons of Anarchy: Men of Mayhem, players control rival Clubs, competing to be the most successful outlaw club. Each turn, players choose what Sites of interest to fight for and what territories to yield. Negotiate, threaten and ally with rival Clubs when it serves your needs, but be wary of the inevitable knife in the back. The Club with the most cash at the end wins.

Resource management Area control Dice rolling Economics

Suggestions or corrections

Related Games

Twilight Imperium

Twilight Imperium

About 3 - 4 hours

3 - 6 players

Axis & Allies 50th Anniversary Edition

Axis & Allies 50th Anniversary Edition

At least 2 hours

3 - 5 players

Roll Through the Ages

Roll Through the Ages

About 30 - 45 minutes

1 - 4 players

Tiny Epic Galaxies

Tiny Epic Galaxies

About 30 minutes

1 - 5 players

Magnifico: Da Vinci's Art of War

Magnifico: Da Vinci's Art of War

About 2 hours

3 - 5 players

The Castles of Burgundy

The Castles of Burgundy

About 30 - 90 minutes

2 - 4 players

Jamaica

Jamaica

About 20 - 60 minutes

2 - 6 players

Roll for It!

Roll for It!

About 20 minutes

2 - 8 players

Axis & Allies

Axis & Allies

At least 2 hours

2 - 5 players

Eight Minute Empire

Eight Minute Empire

About 15 - 30 minutes

2 - 5 players

Coin Age

Coin Age

About 10 - 15 minutes

2 players

Brass

Brass

About 2 hours

3 - 4 players

Burger Joint

Burger Joint

Johari

Johari

About 1 hour

2 - 4 players

The Manhattan Project

The Manhattan Project

About 2 hours

2 - 5 players

Tiny Epic Kingdoms

Tiny Epic Kingdoms

About 30 - 60 minutes

2 - 5 players

Antike

Antike

About 90 - 120 minutes

2 - 6 players

Antike II

Antike II

At least 90 minutes

3 - 6 players