Ages 8+
Published 2013
Designed by Chris Darden
Illustrated by Eric J. Carter, Rob Lundy and Ryan Johnson
The Dungeon lies before you, you have assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll, your goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. You become a Mercenary, Half-Goblin, Enchantress or other type of Hero and gain their unique abilities. Then you boldly enter the dungeon seeking glory. The Adventurer assembles their party by rolling seven party dice, while another player serves as the Dungeon Lord and rolls a number of dungeon dice based on how far the Adventurer has progressed through the dungeon. All this fighting in the dungeon is certain to attract the attention of the boss The Dragon! Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon! With wise decisions, and a little luck, you might just accumulate a dragons horde of treasure and make it back to the inn to celebrate your exploits in Dungeon Roll!
Mostly luck
Difficulty: Medium